Matthijs van den broek

Enemy/AI Designer

My name is Matthijs, I'm an Enemy Designer from the Netherlands. Currently I have 4 years of experience in Unreal Engine, 2 of which as a student at Breda University of Applied Science where I'm currently in my 3rd year of studying Design and Production.

Enemy AI Design is my focus and main passion, but I have experience in System Design. I love the collaborative work I get to do with various departments and see the enemies come to life while creating memorable, fun and engaging experiences.

Professional Projects

Responsibilities

  • Designed all and implemented most of the enemy behaviour.

  • Implemented blend spaces and animations for the enemy.

  • Tested and iterated upon the enemy and game regularly.

Sounds of Shadows

Enemy AI Designer | Tech Designer

Apr 2024 - Jun 2024 (8 weeks)

23 people

Unreal Engine 5.3, Jira, Perforce

Smart Enemy AI Template

Game Designer

Nov 2023 - Jan 2024 (8 weeks)

Solo

Unreal Engine 5.3, Perforce

Responsibilities

  • Researched target game (MGS:V)

  • Implemented and animated all of the Enemy AI

  • Tested and iterated upon the enemy regularly to ensure the enemies created a similar player experience as the target game.

  • Made several research documents showcasing my findings

About me

Skills

  • Prototyping

  • Ideating

  • Playtesting & Iterating

  • Enemy AI design

  • Research and analysis

Since 2020, I have been working on video games in Unreal Engine and enjoying every step of the way. In that time I have worked on a variety of solo and team projects. I am currently in my third year studying ‘Design and Production’ at the Breda University of Applied Sciences (BUAS) In the Netherlands.

I enjoy working on all aspects of game development, but lately I have taken a preference to anything AI related, which has mostly been enemies so far. I have experience in Tech Design, Prototyping and Enemy Design, but I am always excited to learn new things!

My entire life I have been interested in video games. This all began when I was a kid and I got games such as James Bond 007: Nightfire, Rayman 2 and Pokémon Emerald. Later in life I took this passion and pushed it even further and went pro in some games. I have always known that in my future I would work with video games since I have always loved the challenge and passion games give me. Now I use this passion and love I have for video games and use it to challenge myself creating new ways to make games. I strive to be a better designer every day.

Aside from making and playing games I have always been excited about; skiing, basketbal, breakdance, running, fitness and anything active. I think it helps clear the mind and keeps me sharp in my day to day.

  • Cross-discipline communication

  • Giving/Receiving feedback

  • Scrum development

  • Tech design

  • Documentation

Tools

  • Unreal Engine 5

  • Perforce

  • Jira

  • Trello

  • Miro

  • Microsoft Office