I am looking for an Internship starting September 2025

Professional Projects

Sounds of Shadows

Technical Designer

Nov 2023 - Jan 2024 (8 weeks)

Solo

Unreal Engine 5.3, Perforce

2 people

Unreal Engine 5.3, GitHub

Technical Designer

Sept 2024 - July 2025

25 people

Technical Designer

Apr 2024 - June 2024 (8 weeks)

23 people

Unreal Engine 5.3, Jira, Perforce

Responsibilities

  • Designed and implemented all of the enemy behaviour.

  • Implemented blend spaces and animations for the enemy.

  • Tested and iterated upon the enemy and game regularly.

  • Designing scripted events

Smart Enemy AI Template

Responsibilities

  • Researched target game (MGS:V)

  • Implemented and animated all of the Enemy AI

  • Tested and iterated upon the enemy regularly

  • Made several research documents showcasing my findings

Mauler VR (WIP)

Technical Designer

July 2023 - Ongoing (Self Study)

Responsibilities

  • Create main characters hand physics + movement

  • Designed and implemented combat abilities

  • Implemented motion activated abilities

  • Playtests and iterations

Unreal Engine 5.5, Perforce, Jira

PlagueFall (WIP)

Responsibilities

  • Create the base of all replication

  • Designed all enemy behaviour

  • Implemented enemy behaviour

  • Quality Assessment

Since 2020, I have been working on video games in Unreal Engine and enjoying every step of the way. In that time I have worked on a variety of solo and team projects. I am currently in my third year studying ‘Design and Production’ at the Breda University of Applied Sciences (BUAS) In the Netherlands.

I enjoy working on all aspects of game development, but lately I have taken a preference to anything enemy related. I have experience in Tech Design, Prototyping and Enemy Design, but I am always excited to learn new things!

I’ve always known that my future would be in video games, driven by the challenge and passion they’ve always given me. Today, I channel that passion into constantly challenging myself to find new ways to create games, striving to become a better designer every day.

Aside from making and playing games I have always been excited about; skiing, basketball, breakdance, running, fitness and anything active. I think it helps clear the mind and keeps me sharp in my day to day.

About me

  • Prototyping

  • Ideating

  • Playtesting & Iterating

  • Enemy AI design

  • Research and analysis

  • Scrum development

  • Tech Design

  • Documentation

Skills

Tools

  • Unreal Engine 5

  • Perforce

  • Jira

  • Scrum

  • Trello

  • Miro

  • Microsoft Office

  • Github